Came across a drop deck longboard which would fit in any mystical rpg game without any doubt.
when you look at the graphic some thing jumps out – or looks out – to you immediately.
Its a familiar sign with the eye in the pyramid. Like the one on the dollar bill.
There are lots of conspiracy theories about the dollar bill’s eye and pyramid. Let look at some.
So I headed to the Bureau of Engraving and Printing in downtown Washington, to do my own, informal street survey.
First up, Ginny Cochran — who actually works at the Mint. Her theory: “Something to do with the Masons, and I know it goes farther back than that.”
Well – it does go way back, to the founding of our country. Some of the founding fathers were Masons, and the eye has become a Masonic symbol. But it was actually added by an engraver who wasn’t a Mason.
“The official term is that’s the eye of providence. The eye of God, in some general way,” says Steven Bullock, a history professor at the Worcester Polytechnic Institute.
Dave had just finished touring the Bureau of Engraving and Printing. He says they didn’t mention the dollar bill’s pyramid on the tour. The conspiracy theorists would say, they don’t want us to know.
“The pyramid was seen as the kind of human structure that lasted out the ages,” says Bill Ellis, a professor emeritus of American Studies at Penn State.
He says the founding fathers wanted the country to last as long as the pyramids.
But the pyramid and eye didn’t show up on the dollar bill until 1935. They started out as part of our Great Seal. FDR added them to the dollar.
That brings us to our next conspiracy theory, courtesy of Andrew Epting, who was waiting for a bus near the Mint.
“New world order. It’s very folklorish,” he says about the back of the dollar.
“New order.” It does say that, in Latin, under the pyramid. Historians say that refers to the birth of a new country. And FDR liked the way it jived with his New Deal. But, for conspiracy theorists, the words “new order” on the dollar bill were a signal that the U.S. government had been taken over by evil forces.
Epting says that’s crazy.
“I’m glad we have video games [and] TV to take people’s minds off some of this stuff nowadays,” he says, laughing.
Of course, some video games actually revolve around conspiracy theories. So, is it any wonder that there’s so much conjecture about such a strange symbol?
Especially since we carry it around in our pockets.
“World Tree” is a thoroughly developed fantasy world. There are cities on branches miles wide and thousands of miles long, with people looking down into space and trading with flying ships. Magic is so common that even children use it, and you learn how it’s used in ordinary life and not just adventuring. The races aren’t just dog-men, otter-men, etc. — they have unique customs, personalities, clothing, and architecture. Metal is rare, so wood and bone tools have become extremely advanced. Meddling gods look down from the sky.
The book’s first hundred pages suck you in and make you want to play in this world, even before you see the rules and huge magic list. There are explanatory notes and one-page stories throughout the book written from the characters’ perspective; these are useful and often funny. Even if you’re not a gamer, it’s worth reading. Writers can learn from this great example of world-building.
The rules are fairly simple, since most rolls are (Stat + Skill + d20) versus some number, though filling out a character sheet can take a long time due to the variety of spells and skills and the odd experience point system. The spells explore all combinations of the 7 magic Verbs and 12 Nouns (e.g. “Change” + “Flesh” = shapeshifting) and let you do many things in multiple ways. There are eight fully playable races with different specialties from the fast, shape-changing Orren with “species-wide ADD” to the physically puny but immortal and magically-gifted Zi Ri, to the armored insect Herethroy who use huge three-handed swords.
This is no generic medieval game with elves and dungeons; it’s a complete world. Beware when reading, as I’ve seen people forget what time it is and where they are!
A quick site step to talk about a billboard longboard from the great madrid longboards which my neighbor just got.
Its a smooth carving board of 39 inches.
Great colorful decoration on the Billboard Dream board. He got the drop through version so a bit lower to the ground, came with Paris Trucks and Cadillac 70mm 80a wheels.
He is having an uncontrollable blast and I’m getting jealous every times he tells me one of his riding stories. Going around, cruising, taking come hills and so one. It’s hard to follow and I’m losing track of all the fun he has had.
here a review from rpg.net
This is a really daunting game. It’s not that the rules seem complex… the rules look like Ars Magica with a lot of add-ons. It’s the setting. The book is 320 pages, soft-cover, with color cover and b/w interior art. There’s a lot of text… it’s dense. Most pages have no illustrations, just a small bar across the top, separating the chapter description from the text below. So there’s a great deal to absorb. But as I say, describing the rules would be relatively simple. The setting, though, is horrendously detailed, and quite unique. There’s no way I could cover it in full detail.
Here’s the basic cosmology- a long time ago 19 gods (7 creator gods and 12 lesser gods) got together in the void to create a new world for their amusement. They made a giant tree floating in space. The World Tree has a trunk about 200 miles in diameter, and its branches are more than 10,000 miles long. The surface is covered in a bark which other plants (and lesser trees) can live in. The trunk itself is theorized to go on forever… if there are roots somewhere at the bottom, no one but the gods have ever seen them. The civilized races all live in the upper branches. The source of gravity is somewhere below… the sides of the branches and the trunk itself are referred to as the “verticals” because of the dangers involved in navigating them. The sun and moons orbit above the tree, so if you go too many branches down, you won’t get any sunlight anymore. If you climb high enough, you can actually see the seven creator gods, who spend most of their time sitting in the sky looking down on the Tree. Once they finished creating the Tree itself, they populated it with creatures. They put the “Primes” (PC races) in the upper branches. They populated the rest of the tree with “lesser” creatures, including monsters created solely to hamper the Primes and amuse the gods. Each god then took responsibility for one area of the magic that keeps the Tree running. The magic system is broken up into Verbs and Nouns (like Ars Magica), which the caster combines to produce certain effects (ie- the verb “Create” combines with the noun “Fire” to make a “Create Fire” spell like “Fire Dart” or “Light the Stove”). The creator gods run the seven Verbs, and the other gods run the Nouns. Magic is nigh omnipresent in the setting- it’s one of the things that makes it hardest to get a good handle on. For example, no major city actually defends itself with a wall made of regular stone. Instead, they erect magical barriers, like a flock of skeletal birds that instantly shred any intruders. Cities spend enormous amounts of time and money constructing these, and then argue about maintenance costs (and the risk to locals who stumble into it) until some flying horror from the verticals makes it through the barrier… then they argue about who’s going to pay to upgrade the barrier still further.
World Tree is an anthropomorphic fantasy role-playing game designed by Bard Bloom and Victoria Borah Bloom and published by Padwolf Publishing in 2001. The setting is the World Tree, a gigantic – possibly infinite – tree, with multiple trunks, branches tens of miles thick, and thousands long.
more to come.